Percentages of Events

Resting

Outcome Chance
70 Energy Rest 25%
50 Energy Rest 62.5%
30 Energy Rest 10%
30 Energy Rest + Night Owl 2.5%

Recreation

Event Outcome Chance
Karaoke +2 Mood 35%
Stroll +1 Mood, +10 Energy 30%
Shrine +1 Mood, +10 Energy 20%
Shrine +1 Mood, +20 Energy 10%
Shrine +1 Mood, +30 Energy 5%
Bonus Crane Game (after Shrine) 25%

Fast Learner

  • Event (for all uma) that gives +5 all stats, +2 mood: 40% Chance per run
    • Obtaining Fast Learner from this event: 10% Chance

Slow Metabolism

  • Obtaining Slow Metabolism when choosing the +30 energy option: 10% Chance
    • *Certain character specific event outcomes will guarantee Slow Metabolism
  • Curing Slow Metabolism after a successful training: 10% Chance

Slacker

  • Obtaining Slacker when its event occurs: 6% Chance
  • Skipping training: 25% Chance
    • -1 mood when skipping training occurs: ~23% Chance

Migraine

  • Obtaining Slacker when its event occurs: 6% Chance

Night Owl

  • -10 energy event: 25% Chance
    • -1 mood when -10 energy event occurs: ~23% Chance

Extra Training

  • Occurrence after a successful training: 6% Chance
    • Curing a debuff after choosing the +5 stat, -5 energy option: 20% Chance

Failed Trainings

Failure % Range Worst Outcome Chance
1–19% 0%
20–79% ~30%
80–100% 100%

Event Types

Normal – Get Well Soon!

Option Outcome Chance
Top -1 Mood, -5 Trained Stat ~92%
  -1 Mood, -5 Trained Stat, Poor Practice ~8%
Bottom -1 Mood, -10 Trained Stat ~30%
  -1 Mood, -10 Trained Stat, Poor Practice ~55%
  Practice Perfect ~15%

Worst – Don’t Overdo It!

Option Outcome Chance
Top -3 Mood, +10 Energy, -10 Trained Stat, -10 to 2 Random Stats 50%
  -3 Mood, +10 Energy, -10 Trained Stat, -10 to 2 Random Stats + Poor Practice 50%
Bottom -3 Mood, -10 Trained Stat, -10 to 2 Random Stats, Poor Practice ~97%
  +10 Energy, Practice Perfect ~3%

Friend Cards

Event Chance
Post Training Event 40%
Post Training +1 Mood ~8%

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