Stats


Table of Contents


Speed

Speed is always an important stat. You will want as much of it as possible, as it increases your top speed during the last spurt.

BaseSpeed = (20 - (CourseLength - 2000) / 1000) * PhaseModifier
FinalLegSpeed = BaseSpeed + sqrt(500 * Speed) * DistanceAptitude * 0.002
MaxSpurtSpeed = (FinalLegSpeed + 0.01 * BaseSpeed) * 1.05 + sqrt(500 * Speed) * DistanceAptitude * 0.002

More on Phases and Aptitudes.

Stamina

Stamina is necessary up to a point, and then starts to fall off depending on distance. How much you need is based on a variety of factors. The lower your speed, the less you’ll need. Pace Chasers also receive an 11% Stamina penalty. For a target stamina for each style in each distance, see the Required Stamina Chart.

Long distance has a wide variety of distances, from 2500m up to 3600m. If you’re targeting ones on the shorter end, you can skimp more on stamina. They’re 2600m or lower over half of the time, with the other half being 3000+m in Team Trials.

On top of causing you to lose Speed when you run out of HP, your remaining HP also affects how long and how fast your last spurt will be. If you lack Stamina, your uma will start her last spurt later or run slower to use her HP more efficiently. If you completely run out of HP, you’ll quickly decelerate.\

Power

Power is more important in shorter distances, but always helps out. It affects how quickly you accelerate to your top speed. In longer races, you have more time to accelerate, so having a high acceleration doesn’t have as big of an impact. For the most part, if you meet your stamina goal, you’ll focus as much on speed as possible, then power second.

BaseAcceleration = 0.0006 normally, 0.0004 on uphills
Acceleration = BaseAcceleration * sqrt(500 * Power) * PhaseModifier * SurfaceAptitude

Power also affects your speed on uphills. When going uphill, you receive a speed penalty of:

|100 * tan(angle in radians)| * 200 / Power

Graph

Guts

Guts isn’t useful in large numbers, but you need a small amount of it.
Umas will want to have ~300 Guts, but rarely more than 400.
Up to 400, it’s close to equivalent to Stamina, while after, it falls off. See the Stamina vs Guts section for details.

The Final Leg HP consumption modifier is:

1.0 + 200/sqrt(600 * Guts)

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Wit

Wit (Wisdom) affects your skill trigger rates, as well as some other things.
Aim to have between 300 and 500 Wisdom for any uma. Any more than that and it starts to fall off too much.

Wisdom 200 300 400 500 600 700
Skill Proc 55% 70% 77.5% 82% 85% 87%

Graph

Rushed Debuff

Wit also affects the chance that the uma suffers from “Rushed” debuff.
Whether the uma will suffer Rushed is determined at the start of the race based on a Wisdom check.

The chance is:

(6.5 / log10(0.1*Wit+1))^2 %

Graph

Rushed will occur at a mostly random point in the first half of the course. It lasts for 12 seconds, but you have a 55% chance to break free every 3 seconds.

While under Rushed:

  • The uma will consume HP 60% faster
  • The uma will switch their style to a more aggressive one
    • Late Surger may act as a Pace Chaser or Front Runner
    • Front Runner acts like Twin Turbo
Wisdom 200 300 400 500 600 700
Rushed 24.17% 19% 16.24% 14.49% 13.26% 12.32%

Downhill Boost

Wit can also give you a chance to increase your speed on downhills.

  • Speed boost:
      0.3 + |100 * tan(angle in radians)| / 10
    

    Graph

  • Chance:
      0.04% * Wisdom (≈ 4% per 100 Wit)  
    

Every second, this has a stacking 20% chance to end (60% chance after 3 seconds, etc).

Target Speed Modifier

Wit also helps determine your target speed at each section of the race.
There are 24 such sections, and in each of them, your uma applies a random modifier to her target speed, with the help of your Wit.

  • Max modifier:
      Wit / 5500 * log10(Wit * 0.1)%
    

    Graph

  • Min modifier:
      Max speed − 0.65  
    
Wisdom 200 300 400 500 600 700
Max Mod 0.047% 0.081% 0.117% 0.154% 0.194% 0.235%
Min Mod -0.603% -0.569% -0.533% -0.496% -0.456% -0.415%

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