Team Trials PvP Skill Rankings

Read up on skills here and:

See all skills on Gametora

Categories

  • Best – These skills should always be able to activate, wisdom allowing.
  • Good – These skills have a condition that means they won’t always activate, but they should still activate most of the time.
  • Bad – These skills will rarely activate, or if they do, you’re already in a bad position.

For distance skills, they will be marked with FPLE (Front Runner – Pace Chaser – Late Surger – End Closer) to show which can make ideal use of the skill.
If they’re in parentheses, it will be considered Good.
Example: (F)PL = Good for Front Runners, Best for Pace Chasers/Late Surgers, and Bad for End Closers.

In general, if a skill has multiple levels (e.g. Front Runner Savvy○ (逃げのコツ○)Front Runner Savvy◎ (逃げのコツ◎)), you should only take the first level. The second level won’t give extra points.
In Team Trials, quantity > quality — you want as many skills to activate as possible.


Generic Green Skills

Refer to the Races section for your target distance.

Best

  • Corner Recovery○ (コーナー回復○) / Swinging Maestro (円弧のマエストロ)
  • Straightaway Recovery (直線回復) / Breath of Fresh Air (好転一息)
  • Triple 7s (スリーセブン)
    • In 2400m+, this will trigger in the Final Leg, so it doesn’t have much actual value in those distances besides the points.

Good

  • Shake it Out (ふり絞り)
    • Requires 3 other skills to be used in the Final Leg.

Bad

  • Calm in a Crowd (ウマ込み冷静) / Unruffled (どこ吹く風)
  • Lay Low (隠れ蓑) / Iron Will (鋼の意志)
  • Pace Strategy (ペースキープ) / Indomitable (不屈の心)

Generic Orange Skills

Best

  • Corner Adept○ (コーナー巧者○) / Professor of Curvature (弧線のプロフェッサー)
  • Homestretch Haste (末脚) / In Body and Mind (全身全霊)
  • Straightaway Adept (直線巧者) / Beeline Burst (ハヤテ一文字)
  • Corner Acceleration○ (コーナー加速○) / Corner Connoisseur (曲線のソムリエ)
  • Straightaway Acceleration (直線加速) / Rushing Gale! (陣の風)
  • Prudent Positioning (ポジションセンス) / Center Stage (注目の踊り子)
    • Sometimes considered detrimental, but they activate consistently.
  • Go with the Flow (臨機応変) / Lane Legerdemain (レーンの魔術師)
  • Focus (集中力) / Concentration (コンセントレーション)

Good

  • Slipstream (スリップストリーム)
    • Can trigger twice in the same race sometimes
  • Tail Held High (尻尾上がり)
  • Groundwork (地固め)
    • The above 2 require 3 other skills to be activated in the appropriate leg
  • Playtime’s Over! (遊びはおしまいっ!)
  • Highlander (登山家)

Bad

  • Uma Stan (ウマ好み)
  • Nimble Navigator (垂れウマ回避) / No Stopping Me! (ノンストップガール)

Generic Red Skills

  • These almost always activate, except Frenzied and Trick skills (require opponent to suffer Rushed ~15% chance per uma).
  • Skills targeting End Closers are less reliable in Sprint / Mile / Dirt (fewer End Closers present).

  • Trick (Front) [トリック(前)] → Better for Front Runners / Pace Chasers.
  • Trick (Back) [トリック(後)] → Better for Late Surgers / End Closers.

Front Runner Skills

Best

  • Front Runner Savvy○ (逃げのコツ○)
  • Front Runner Corners○ (逃げコーナー○)
  • Front Runner Straightaways○ (逃げ直線○)
  • Fast-Paced (急ぎ足) / Escape Artist (脱出術)
  • Early Lead (先駆け) / Taking The Lead (先手必勝)

Good

  • Final Push (押し切り準備) / Unrestrained (逃亡者)
  • Leader’s Pride (先頭プライド)
  • Moxie (勢い任せ) / Restless (じゃじゃウマ娘)
    • This skill will trigger more often in longer races, which are more likely to have hills.

Bad

  • Second Wind (二の矢)
  • Dodging Danger (危険回避) / Sixth Sense (シックスセンス)
  • Restart (リスタート)

Pace Chaser Skills

Best

  • Pace Chaser Savvy○ (先行のコツ○)
  • Hydrate 栄養補給 / Gourmand (食いしん坊)
  • Preferred Position (好位追走) / Race Planner (レースプランナー)
  • Pace Chaser Corners○ (先行コーナー○)
  • Pace Chaser Straightaways○ (先行直線○)
  • Prepared to Pass (抜け出し準備) / Speed Star (スピードスター)
  • Shrewd Step (巧みなステップ) / Technician (技巧派)
  • Disorient (かく乱) / Dazzling Disorientation (幻惑のかく乱)

Good

  • Stamina to Spare (スタミナキープ) / Calm and Collected (余裕綽々)
    • This has a combination of phase_random and accumulatetime that means it will sometimes be impossible to activate, with it being more likely to fail in shorter distances.
  • Straight Descent (直滑降) / Determined Descent (決意の直滑降)

Bad

  • Tactical Tweak (まき直し) / Shatterproof (くじけぬ精神)

Late Surger Skills

Best

  • Late Surger Savvy○ (差しのコツ○)
  • A Small Breather (小休憩) / Relax (リラックス)
    • This skill essentially does nothing, but it does give you points.
  • Late Surger Corners○ (差しコーナー○)
  • Late Surger Straightaways○ (差し直線○)
  • Fighter (がんばり屋) / Hard Worker (努力家)
  • Studious (読解力) / The Bigger Picture (大局観)
  • Sharp Gaze (鋭い眼光) / All-Seeing Eyes (八方にらみ)

Good

  • 1,500,000 CC (十万バリキ) / 15,000,000 CC (百万バリキ)
  • Outer Swell (外差し準備) / Rising Dragon (昇り龍)
  • Slick Surge (差し切り体勢) / On Your Left! (乗り換え上手)
  • Position Pilfer (位置取り押し上げ) / Fast & Furious (迅速果断)
    • This skill requires you to be in the last 50% of umas, which will be easier the fewer other Late Surgers / End Closers there are.

End Closer Skills

Best

  • End Closer Savvy○ (追込のコツ○)
  • End Closer Straightaways○ (追込直線○)
  • End Closer Corners○ (追込コーナー○)
  • Straightaway Spurt (直線一気) / Encroaching Shadow (迫る影)
  • I Can See Right Through You (お見通し) / The Coast Is Clear! (視界良好!異常なし!)

Good

  • Standing By (後方待機) / Sleeping Lion (眠れる獅子)
    • Requires you to be in the bottom 25% in terms of distance to first place.
  • After-School Stroll (下校の楽しみ) / Go-Home Specialist (下校後のスペシャリスト)
  • Strategist (策士) / Crusader (天命士)
  • Intense Gaze (まなざし) / Petrifying Gaze (熱いまなざし)

Bad

  • Levelheaded (冷静) / Serenity (冷静沈着)
  • Masterful Gambit (仕掛け抜群) / Sturm und Drang (疾風怒濤)
    • Requires you to be in the bottom 25% in terms of distance to first place during the final leg, which probably indicates you’re failing.

Sprint Skills

Best for All

  • Sprint Straightaways○ (短距離直線○)
  • Sprint Corners○ (短距離コーナー○)
  • Sprinting Gear (スプリントギア) / Turbo Sprint (スプリントターボ)
  • Meticulous Measures (仕掛け準備) / Perfect Prep! (準備万全!)

Others

  • LE Wait-and-See (様子見)
  • (F)P Countermeasure (善後策) / Plan X (プランX)
  • F(P) Intimidate (後方釘付) / Adored by All (悩殺術)
  • (F) Huge Lead (大きなリード) / Staggering Lead (圧倒的リード)
  • (LE) Stop Right There! (抜け駆け禁止) / You’ve Got No Shot (逃亡禁止令)
  • (LE) Gap Closer (詰め寄り) / Blinding Flash (電撃の煌めき)

Mile Skills

Best for All

  • Mile Straightaways○ (マイル直線○)
  • Mile Corners○ (マイルコーナー○)
  • Unyielding Spirit (負けん気) / Big-Sisterly (姉御肌)
  • Acceleration (アクセラレーション) / Step on the Gas! (アクセル全開!)

Others

  • FP Shifting Gears (ギアシフト) / Changing Gears (ギアチェンジ)
  • LE Updrafters (上昇気流) / Furious Feat (豪脚)
  • (F) Speed Eater (スピードイーター) / Greed for Speed (スピードグリード)
  • (F) Productive Plan (積極策) / Mile Maven (マイルの支配者)
  • (LE) Watchful Eye (展開窺い) / Keen Eye (慧眼)
  • (LE) Opening Gambit (布石) / Battle Formation (布陣)

Medium Skills

Best for All

  • Medium Straightaways○ (中距離直線○)
  • Medium Corners○ (中距離コーナー○)
  • Hawkeye (ホークアイ) / Clairvoyance (千里眼)
  • Soft Step (軽やかステップ) / Miraculous Step (神業ステップ)

Bad for All

  • Murmur (ささやき) / Mystifying Murmur (魅惑のささやき)
    • Requires being blocked.
  • Steadfast (食い下がり) / Unyielding (勝利への執念)
    • Being overtaken in the final leg is a bad sign for most characters .

Others

  • FP Up-Tempo (テンポアップ) / Killer Tunes (キラーチューン)
  • LE Thunderbolt Step (イナズマステップ) / Lightning Step (ライトニングステップ)
  • (F) Rosy Outlook (前途洋々) / Trackblazer (切り開く者)
  • (LE) Tether (束縛) / Dominator (独占力)

Long Skills

Best for All

  • Long Straightaways○ (長距離直線○)
  • Long Corners○ (長距離コーナー○)
  • Smoke Screen (目くらまし) / Illusionist (奇術師)
  • Pressure (追い上げ) / Overwhelming Pressure (怒涛の追い上げ)
  • Deep Breaths (深呼吸) / Cooldown (クールダウン)
  • Passing Pro (パス上手)

Bad

  • Inside Scoop (内弁慶) / Innate Experience (内的体験)
  • Extra Tank (別腹タンク) / Adrenaline Rush (火事場のバ鹿力)

Others

  • LE Stamina Eater (スタミナイーター) / Stamina Siphon (スタミナグリード)
  • (F) Keeping the Lead (リードキープ) / Vanguard Spirit (先陣の心得)

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