Stat Importance
Table of Contents
- Stat Importance
Overview
Assuming a perfect uma with 1200 in all stats, but no skills, here is how much faster that uma is than an uma with 1200 in all stats except one, measured in lengths.
- Long = Tenno Sho Spring
- Medium = Derby
- Sprint = Sprinter’s Stakes
| Stat | 400 | 600 | 800 | 1000 |
|---|---|---|---|---|
| Speed (Long) | 21.29 | 14.48 (+6.81) | 8.92 (+5.56) | 4.18 (+4.74) |
| Speed (Sprint) | 5.04 | 3.31 (+1.73) | 1.98 (+1.33) | 0.90 (+1.08) |
| Stamina (Long) | 45.07 | 42.17 (+2.90) | 25.50 (+16.67) | 10.46 (+15.04) |
| Stamina (Med) | 21.35 | 6.48 (+14.87) | 0.00 (+6.48) | 0.00 |
| Power (Long) | 19.64 | 10.03 (+9.61) | 5.12 (+4.91) | 2.10 (+3.02) |
| Power (Sprint) | 7.92 | 4.61 (+3.31) | 2.53 (+2.08) | 1.10 (+1.43) |
| Guts (Long) | 19.38 | 10.05 (+9.33) | 4.27 (+5.78) | 1.48 (+2.79) |
| Guts (Med) | 0.00 | 0.00 | 0.00 | 0.00 |
| Wit (Long) | 5.58 | 4.30 (+1.28) | 2.93 (+1.37) | 1.49 (+1.44) |
Acceleration makes Power less important. For example, if the Sprint uma is Pasa, then Speed outperforms Power. And, training Speed raises Power, while training Power raises Stamina, so even in Sprint, Speed wins out in the end. Power is also stronger the more Speed you have, as the higher your top speed, the more you need to accelerate. And vice versa, since having higher Power lets you accelerate to your top speed faster, getting more out of your Speed stat.
Stamina and Guts are extremely powerful when giving you more effective HP, but useless otherwise, with Guts being a spicy version of Stamina. (see Stamina Vs Guts) Wit also gets better when you lack Stamina, as it makes your spurts better and can reduce HP consumption on downhills, acting as bonus Stamina.
Stat importance summary:
Stamina/Guts (up to requirement) > Speed > Power > Wit
Stamina VS Guts
Each distance has a “target” Guts threshold.
- Sprint: 210 Guts
- Mile/Dirt: 260 Guts
- Medium: 320 Guts
-
Long: 3000m → 380 Guts, 3600m → 440 Guts
- Guts slightly worse than Stamina when above the threshold
- Guts stronger than Stamina when below the threshold
Example:
- +50 Guts above threshold ≈ 43–46 Stamina
- +50 Guts below threshold ≈ 55–62 Stamina (more impactful in shorter races)
HP
The HP calculation formula is:
(Track Distance) + (Stamina * 0.8) * (Style Modifier)
- Front Runners = 0.95
- Pace Chasers = 0.89
- Late Surgers = 1.00
- End Closers = 0.995
You might ask how Guts fits into this. Guts lowers HP consumption at the end of the race; basically, more Guts means a lower HP consumption.
Multiplier for HP Consumed:
1 + (200 / sqrt(600 * Guts))
Base HP consumption rate:
20 * (CurrentSpeed - BaseSpeed + 12)^2 / 144
Other modifiers
- Track condition:
- Worst = ×1.02 multiplier to HP consumption
- Second Worst:
- ×1.02 on Turf
- ×1.01 on Dirt
- Rushed: ×1.6
- Downhill boost: ×0.4
- Pace down: ×0.6 (Front umas never enter pace down)
Recovery skills
Recovery skills heal a percentage of your HP.
- Golden: restore 5.5% HP
- White: restore 1.5% HP
- Unique: 3.5% (<3★), 5.5% (≥3★)
Stamina Calculator
To determine whether your uma has enough stamina, plug their information into this calculator:
You could also use this translated one, which isn’t track-specific but works fine: Uma Musume Required Stamina Calculator
You’ll want to leave the “consider skill proc rate” option off. Average doesn’t make sense for heals, you get them or you don’t, so the “chance of failure” is the important stat rather than your average.
Required Stamina Chart
These numbers are generated with the umalator, for quick reference. Downhills reduce the Stamina requirement, so some tracks will also be lower than this. Eg, Hanshin 3000m takes 150 less stamina than Kyoto 3000m, due to having 1000m of downhills.
The numbers seem extreme, but Stamina is more important than Speed if you lack Stamina. 1200 Speed 500 Stamina is 3 seconds (~30 lengths) slower than 500 Speed 1200 Stamina on Tennosho Spring (3200m). You lose so much speed when out of stamina. In Career Mode, the invisible +400 All Stats bonus makes these much lower. See Stamina vs Speed.
These numbers are calculated with 1200 Speed, 1200 Power, and 600 Wit, on tracks with no downhills, and with no skills other than heals. For Sprint/Mile, it uses 300 Guts, and for Med/Long, 400 Guts. See Stamina vs Guts. The existence of downhills can lower these numbers, and the existence of Debuffers can raise them. Skills can also cause you to spend more stamina due to running faster, but it tends to be minor, like 10–30 Stamina.
Required Stamina
| Distance / Type | Front Runner | Pace Chaser | Late Surger | End Closer |
|---|---|---|---|---|
| Sprint - 1400m | 460 | 520 | 490 | 500 |
| Mile - 1800m | 700 | 790 | 740 | 750 |
| Risky Mile - 1800m | 540 + 1 gold | 620 + 1 gold | 580 + 1 gold | 590 + 1 gold |
| Medium - 2400m | 980 | 1100 | 1020 | 1040 |
| Risky Med - 2400m | 770 + 1 gold | 880 + 1 gold | 820 + 1 gold | 830 + 1 gold |
| Long - 2600m | 1160 | 1200 | 1200 | 990 + 1 gold |
| Risky Long - 2600m | 920 + 1 gold | 1050 + 1 gold | 980 + 1 gold | 780 + 2 golds |
| Long - 3200m | 940 + 2 golds | 1070 + 2 golds | 980 + 2 golds | 1000 + 2 golds |
| Long - 3600m | 1020 + 3 golds | 1160 + 3 golds | 1090 + 3 golds | 1110 + 3 golds |
Note that the more gold recoveries you rely on, the less consistent you’ll be, as each one only has a roughly 70–80% chance to activate. Check out the chart below to judge how often your uma might end up failing due to missed skill activations.
Recovery Consistency
Required Stamina recommendations will list the required stamina based on the number of recoveries, but it assumes those recoveries activate. Here’s the chance of that happening based on your Wit stat and how many recoveries you have.
| Wit | 300 | 400 | 500 | 600 | 700 | 800 |
|---|---|---|---|---|---|---|
| 1 Gold Recovery | 70.0% | 77.5% | 82.0% | 85.0% | 87.1% | 88.8% |
| 1 of 2 Gold Recoveries | 91.0% | 94.9% | 96.8% | 97.8% | 98.3% | 98.7% |
| 2 Gold Recoveries | 49.0% | 60.1% | 67.2% | 72.3% | 75.9% | 78.9% |
| 2 of 3 Gold Recoveries | 78.4% | 87.1% | 91.4% | 93.9% | 95.4% | 96.5% |
| 2 of 4 Gold Recoveries | 91.6% | 96.2% | 98.0% | 98.8% | 99.2% | 99.5% |
| 3 Gold Recoveries | 34.4% | 46.5% | 55.1% | 61.4% | 66.1% | 70.0% |
| 3 of 4 Gold Recoveries | 65.2% | 78.0% | 84.9% | 89.0% | 91.7% | 93.6% |
| 4 Gold Recoveries | 24.0% | 36.1% | 45.2% | 52.2% | 57.6% | 62.2% |
| 4 of 5 Gold Recoveries | 52.8% | 68.5% | 77.8% | 83.5% | 87.3% | 90.0% |
Note that some recoveries are also inherently unreliable. For example, it’s very rare for Iron Will to trigger, Breath of Fresh Air can trigger too early or late to do anything, and Adrenaline Rush never does anything even if it does trigger. See Gold Recovery Rankings.
Stamina VS Speed
So, how important is reaching the Stamina requirement, really? Surely skimping on Stamina and increasing Speed will make the uma run faster, right? How bad could it be?
Well, here are some comparisons. They assume both umas have 1200 Power, 250 Guts, and 1000 Wit, and are verified over 100 1v1 races. The umas have no skills, other than recoveries when mentioned, and their uniques do not trigger. They race on tracks with no downhills, and are both Pace Chasers. There is one Front Runner to keep the pace, but it doesn’t influence anything else. The umas never get blocked or anything. It’s just Speed vs Stamina.
Sprint (1400m, Recommendation: 500 Stamina)
| Uma 1 Speed / Stamina | Uma 2 Speed / Stamina | Result |
|---|---|---|
| 1200 / 450 | 1010 / 500 | Loses |
| 1200 / 350 | 470 / 500 | Loses |
| 1200 / 250 | 130 / 500 | Loses |
Mile (1800m, Recommendation: 800 Stamina)
| Uma 1 Speed / Stamina | Uma 2 Speed / Stamina | Result |
|---|---|---|
| 1200 / 700 | 920 / 800 | Loses |
| 1200 / 600 | 560 / 800 | Loses |
| 1200 / 500 | 270 / 800 | Loses |
Medium (2400m, Recommendation: 900 Stamina + Gold Recovery)
| Uma 1 Speed / Stamina | Uma 2 Speed / Stamina | Result |
|---|---|---|
| 1200 / 1000 | 710 / 1200 | Loses |
| 1200 / 900 | 470 / 900 + Gold | Loses |
| 1200 / 600 + Gold | 210 / 900 + Gold | Loses |
Overall with these three, we can roughly say that being 300 Stamina below the recommendation turns your Speed stat into a decoration when compared with healthy umas, and if you’re 100 under, then each point of Stamina is worth three points of Speed. Going above the Stamina recommendation will do very little, except insulate you against Debuffers and Rushed, but reaching it is very important. On the flip side, this shows how strong Debuffers are. Reducing the enemy’s Stamina by 100 is like reducing their Speed by 300, and Nice Nature can reduce it by like 200–400.
Long (3600m, just for fun. Very difficult to have too much Stamina here)
| Uma 1 Speed / Stamina | Uma 2 Speed / Stamina | Result |
|---|---|---|
| 1200 / 1000 | 200 / 1200 | Loses |
| 1200 / 1700 + 3 Golds | 1000 / 1700 + 4 Golds | Loses |
| 1200 / 1200 + 3 Golds | 700 / 1200 + 4 Golds | Loses |
| 1200 / 1150 + 2 Golds | 200 / 1200 + 4 Golds | Loses |